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Walkthrough for Legend of Krystal vG
Written by Administrator   
Monday, 10 February 2014

Click on the thumbnail above to play, click on read more for informations on Legend of Krystal vG (long walkthrough, how to play...)

Click on the banner below for some other games:

Walkthrough for Legend of Krystal vG

Description of the game
Introduction of the game
Description of the main game
Effect of the work on your stats
Events of the game
Events with the wolves
Endings
Special Endings

Description of the game.

Legend of Krystal vG is a statistical RPG game for adults made by Legend of Krystal Forums. You have to manage your time to enhance your stats to unlock events (at 25, 50 and 75 of your primary stats). For more informations on the game, click on "Information" in the main menu of the game.

Important: I link the game from newgrounds, it means that the author of the game could have updated it since i posted this solution.

Introduction of the game.

When the game starts, you have to meet the people of the town. The number of people that you met is given by the number next to "Townsfolk" (here 0/12).

To meet these people, you have to go in other places of the game. You can leave the current screen, if you click on one of these 2 buttons, at the left and at the right of the game window:

The arrangement of the rooms of the game is circular: it means that if you go only at your left, at some moment, you will return again at your starting point, so you don't really need a map.

At some moment, in the other rooms, you will find blue diamonds:

These blue diamond are where you need to click to talk to people. To complete the introduction, click on the 12 blue diamonds of the game.

At the end, click on "End Day":

Description of the main game

Here is your main interface:

-Start day: Starts the events of your schedule. It won't work if your schedule is empty.
-Exit: with this button, you can go back to the intro menu. This is supposed to save the game too.
-Chat: with "Chat", you can talk to the lizard woman that is in the room. This gives you informations on the world of the game and it reduces your stress level by 15 points once per month.
-Info: it returns your stats:

When your primary stats reach a given level (25, 50, 75 points), it unlocks a new event in the game. You need to go in the town and talk to someone to see it.

- Schedule: returns what you can do:

- If you click on "Town", you will be able to go in the town during a single day.

- With "rest", you can reduce your stress level (you can't work if your stress level is too high). It takes 2 days.

- Work: returns what you can do: (it takes usually 5 days)

(Some jobs are unlocked only in the 2nd and in the 3rd year).

Notice that the jobs are in 5 trees of (nearly) the same color. Jobs from the same color are basically the same from a statistical point of view, but more a job is at the right of the screen and higher is its effect. E.g.: "Hunter" gives the effect of "Armory" twice and "Guard" gives 3 time the effect of "Armory".

To work during 5 days and rest during 2 days (example):

- click on Schedule
- click on work
- select one of the work that is available
- click on rest
- click on start day

When you work, you can click on the arrow at the right of the screen to improve the speed of the game.

Before you start to work, make sure that your stress level is not too high (>20). If you are too stressed, you can't work and you are wasting your time.

Effect of the work on your stats:

Guard (red tree): Strengh+, loyality+, Flexibility-, Sensitivity-
Farmer (green tree): Constitution+, Temperment+, Charisma-, Loyality-
Priestess (yellow tree): Intelligence+, Morality+, Strengh-, Libido-
Dancer (dark blue tree): Flexibility+, Libido+, Intelligence-, Morality-
Cook (blue tree): Charisma+, Sensitivity+, Constitution-, Temperment-

Loyality+:Guard
Loyality-:Farmer

Morality+:Priestess
Morality-:Dancer

Strengh+: Guard
Strengh-: Priestess

Flexibility+: Dancer
Flexibility-: Guard

Intelligence+: Priestess
Intelligence-: Dancer

Constitution+: Farmer
Constitution-: Cook

Charisma+: Cook
Charisma-: Farmer

Events of the game:

To play, you need basically to improve your stats. Here are the events that you can unlock:

Armory - Hunter - Guard (red tree)

Guard (Strength > 25):

Go to the armorer and talk to him.

Shatra is challenging Grohl for leadership.
If you interfere (yes): No sex. (you protect Shatra) (morality +10, loyality -10), value 1
If you don't interfere: Grohl fucks Shatra (loyality +10, libido -10), value 2

Guard (Strength > 50):

Talk to the woman warrior with the sword.

A kind of t-rex tries to attack
try something (no): no sex (morality -15, loyality +15), value 2
try something (yes): the monster uses Krystal to ejaculate. (morality +15, loyality -15), value 1

Guard (Strength > 75):

Talk to the 2 guards.
Stop struggling: (no): no sex.(morality +20, loyality -20), value 2
Stop struggling: (yes): sex with krystal (morality -20, loyality +20), value 1


Gatherer - Laborer - Farmer

Farmer (Constitution>25):
Talk to the 2 women, no far from the armory:
yes: no sex.(morality +10, temperment -10), value 1
no: sex (morality -10, temperment +10), value 2

Farmer (Constitution>50):
Talk to the woman that is gathering fruits.
yes: no sex.(morality +15, temperment -15), value 1
no: sex (morality -15, temperment +15), value 2

Farmer (Constitution>75):
Talk to the 2 women, no far from the armory:
should i swallow: no= no sex. (morality +20, temperment -20), value 2
yes: sex (morality -20, temperment +20), value 1

Maid - Babysitter - Cook

Cook: (Charisma>25):
Talk to the woman crying in the forest.
see what she is doing: yes= no sex, the womand gets abducted. temperament -10, morality +10, value 1
no= sex morality -10, libido +10, value 2

Cook (Charisma>50):
Talk to the woman with the children.
you can take us instead= no (no sex) (morality -15, temperament +15), value 2
you can take us instead= yes (morality +15, sensitivy -15), value 1

Cook (Charisma>75):
Talk to the woman with the children.
let the guard wipe them out ? yes (no sex) (loyality +20, morality -20), value 1
no (sex) (loyality -20, morality +20), value 2

Waitress - Bartender - Dancer

Dancer (Flexibility>25):
Talk to the woman that is cleaning the table in the bar.
open up for these fine gentlemen: no (no sex)(libido -10, morality +10), value 2
yes (sex) (libido +10, morality -10), value 1

Dancer (Flexibility>50):
Go in the bar in the room with the stool
you want to take his virginity: no (no sex) (libido -15, morality +15), value 2
yes (sex) (libido +15, morality -15), value 1

Dancer (Flexibility>75):
Talk to the woman that is cleaning the table in the bar.
Le sigh: no (no sex) (libido +20, morality -20), value 2
yes (sex): (libido -20, morality +20), value 1

Nurse - Acolyte - Priestess

Priestess (Intelligence>25):
Talk to the woman that is curing people
accept the offer: no (no sex) sensitivity -10, morality +10, value 2
yes: sensitivity +10, morality -10, value 1

Priestess (Intelligence>50):
Talk to the Priestess
i can't confront that thing! Can i ? Yes (no sex) sensitivity -15, morality +15, value 1
No (sex) sensitivity +15, morality -15, value 2

Priestess (Intelligence>75):
Talk to the woman that is curing people
trust the spirit: No (sex) sensitivity +20, morality -20, value 2
trust the spirit: yes (no sex) sensitivity -20, morality +20, value 1

Comment: the "value" that i give in an internal setting of the game.

Events with the wolves:

During the 4th month and during the 8th month, you will encounter wolves (during the 15th day ?).

If you win, you can leave and if not the wolves are gonna fuck Krystal.

How to win ?

Watch the colors of the buttons:

Then, check the color of the tree of your best stat (you need to remember it when it happens):

Guard (red tree): Strengh+
Farmer (green tree): Constitution+
Priestess (yellow tree): Intelligence+
Dancer (dark blue tree): Flexibility+
Cook (blue tree): Charisma+

For example, if you best stats is "intelligence", since you win intelligence with a job of the yellow tree, you have to click on the yellow button to win the fight.

If you are a good warrior (best stats = strength), select the red button and so on...

If you lose the 2nd time you meet them, Krystal gets pregnant.

Endings:

Endings are actually what you need to discover in the game.

(Tip: to predict the result that you will get, search your best stat to find the 8 possibilities that you can have.
E.g: for strength, CTRL+F and search "Your best stat is Strength").

Townsperson: RANK C (usually a default ending for loyal characters, one exception)

Ending: Townsperson
Your best stat is Strength at the end.
Morality > 50
Loyalty > 50
You stopped to fight the guard during the 3rd quest of the guard. (Stop struggling: yes)

Ending: Townsperson
Your best stat is Strength at the end.
Morality > 50
Loyalty > 50
You didn't do the 3rd quest of the guards.

Ending: Townsperson
Your best stat is Strength at the end.
Morality <= 50
Loyalty > 50
You didn't do the 3rd quest of the guards.

Ending: Townsperson
Your best stat is Flexibility at the end.
Morality > 50
Loyalty > 50
You answered "no" at the 3rd quest of the dancer.

Ending: Townsperson
Your best stat is Flexibility at the end.
Morality <= 50
Loyalty > 50
You answered "no" at the 3rd quest of the dancer.

Ending: Townsperson
Your best stat is Flexibility at the end.
Morality <= 50
Loyalty > 50
You didn't do the 3rd quest of the dancer.

Ending: Townsperson
Your best stat is Constitution at the end.
Morality > 50
Loyalty > 50
You answered "yes" (should i swallow?) at the 3rd quest of the farmer

Ending: Townsperson
Your best stat is Constitution at the end.
Morality <= 50
Loyalty > 50
You answered "no" (should i swallow?) at the 3rd quest of the farmer

Ending: Townsperson
Your best stat is Constitution at the end.
Morality <= 50
Loyalty > 50
You didn't do the 3rd quest of the farmer

Ending: Townsperson
Your best stat is Intelligence at the end.
Morality <= 50
Loyalty > 50
You trusted the spirit at the 3rd quest of the priestess

Ending: Townsperson
Your best stat is Intelligence at the end.
Morality > 50
Loyalty > 50
You didn't trust the spirit at the 3rd quest of the priestess

Ending: Townsperson
Your best stat is Intelligence at the end.
Morality <= 50
Loyalty > 50
You didn't do the 3rd quest of the priestess

Ending: Townsperson
Your best stat is Charisma at the end.
Morality <= 50
Loyalty > 50
You answered yes (let the guard wipe them out ?) at the 3rd quest of the cook

Ending: Townsperson
Your best stat is Charisma at the end.
Morality <= 50
Loyalty <= 50
You answered yes (let the guard wipe them out ?) at the 3rd quest of the cook

Ending: Townsperson
Your best stat is Charisma at the end.
Morality > 50
Loyalty > 50
You answered no (let the guard wipe them out ?) at the 3rd quest of the cook

Ending: Townsperson
Your best stat is Charisma at the end.
Morality <= 50
Loyalty > 50
You didn't do the 3rd quest of the cook

Whore: RANK C, default ending for immoral people

Ending: Whore
Your best stat is Strength at the end.
Morality <= 50
Loyalty > 50
You stopped to fight the guard during the 3rd quest of the guard. (Stop struggling: yes)

Ending: Whore
Your best stat is Flexibility at the end.
Morality <= 50
Loyalty > 50
You answered "yes" at the 3rd quest of the dancer.

Ending: Whore
Your best stat is Flexibility at the end.
Morality <= 50
Loyalty <= 50
You answered "no" at the 3rd quest of the dancer.

Ending: Whore
Your best stat is Constitution at the end.
Morality <= 50
Loyalty > 50
You answered "yes" (should i swallow?) at the 3rd quest of the farmer

Ending: Whore
Your best stat is Constitution at the end.
Morality <= 50
Loyalty <= 50
You answered "yes" (should i swallow?) at the 3rd quest of the farmer

Ending: Whore
Your best stat is Intelligence at the end.
Morality <= 50
Loyalty <= 50
You didn't trust the spirit at the 3rd quest of the priestess

Ending: Whore
Your best stat is Charisma at the end.
Morality <= 50
Loyalty > 50
You answered no (let the guard wipe them out ?) at the 3rd quest of the cook


Adventurer - RANK C: default ending for moral but poorly loyal people.

Ending: Adventurer
Your best stat is Strength at the end.
Morality > 50
Loyalty <= 50
You stopped to fight the guard during the 3rd quest of the guard. (Stop struggling: yes)

Ending: Adventurer
Your best stat is Strength at the end.
Morality > 50
Loyalty <= 50
You struggled the guard during the 3rd quest of the guard. (Stop struggling: no)

Ending: Adventurer
Your best stat is Strength at the end.
Morality > 50
Loyalty <= 50
You didn't do the 3rd quest of the guards.

Ending: Adventurer
Your best stat is Flexibility at the end.
Morality > 50
Loyalty <= 50
You answered "no" at the 3rd quest of the dancer.

Ending: Adventurer
Your best stat is Flexibility at the end.
Morality > 50
Loyalty <= 50
You didn't do the 3rd quest of the dancer.

Ending: Adventurer
Your best stat is Constitution at the end.
Morality > 50
Loyalty <= 50
You answered "yes" (should i swallow?) at the 3rd quest of the farmer

Ending: Adventurer
Your best stat is Constitution at the end.
Morality > 50
Loyalty <= 50
You answered "no" (should i swallow?) at the 3rd quest of the farmer

Ending: Adventurer
Your best stat is Constitution at the end.
Morality > 50
Loyalty <= 50
You didn't do the 3rd quest of the farmer

Ending: Adventurer
Your best stat is Intelligence at the end.
Morality > 50
Loyalty <= 50
You didn't do the 3rd quest of the priestess

Ending: Adventurer
Your best stat is Charisma at the end.
Morality > 50
Loyalty <= 50
You answered no (let the guard wipe them out ?) at the 3rd quest of the cook

Ending: Adventurer
Your best stat is Charisma at the end.
Morality > 50
Loyalty <= 50
You didn't do the 3rd quest of the cook


Pirate - RANK C: defaut ending for immoral and disloyal people

Ending: Pirate
Your best stat is Strength at the end.
Morality <= 50
Loyalty <= 50
You stopped to fight the guard during the 3rd quest of the guard. (Stop struggling: yes)

Ending: Pirate
Your best stat is Strength at the end.
Morality <= 50
Loyalty <= 50
You struggled the guard during the 3rd quest of the guard. (Stop struggling: no)

Ending: Pirate
Your best stat is Flexibility at the end.
Morality <= 50
Loyalty <= 50
You didn't do the 3rd quest of the dancer.

Ending: Pirate
Your best stat is Constitution at the end.
Morality <= 50
Loyalty <= 50
You didn't do the 3rd quest of the farmer

Ending: Pirate
Your best stat is Intelligence at the end.
Morality <= 50
Loyalty <= 50
You trusted the spirit at the 3rd quest of the priestess

Ending: Pirate
Your best stat is Intelligence at the end.
Morality <= 50
Loyalty <= 50
You didn't do the 3rd quest of the priestess

Ending: Pirate
Your best stat is Charisma at the end.
Morality <= 50
Loyalty <= 50
You didn't do the 3rd quest of the cook

Waitress - RANK B

Ending: Waitress
Your best stat is Flexibility at the end.
Morality > 50
Loyalty > 50
You answered "yes" at the 3rd quest of the dancer.

Ending: Waitress
Your best stat is Flexibility at the end.
Morality > 50
Loyalty > 50
You didn't do the 3rd quest of the dancer.

Bar Owner: RANK B

Ending: Bar Owner
Your best stat is Flexibility at the end.
Morality > 50
Loyalty <= 50
You answered "yes" at the 3rd quest of the dancer.

Bodyguard: RANK B

Ending: Bodyguard
Your best stat is Strength at the end.
Morality <= 50
Loyalty <= 50
You didn't do the 3rd quest of the guards.

General: RANK B

Ending: General
Your best stat is Strength at the end.
Morality <= 50
Loyalty > 50
You struggled the guard during the 3rd quest of the guard. (Stop struggling: no)

High Chanter: RANK B

Ending: High Chanter
Your best stat is Intelligence at the end.
Morality > 50
Loyalty > 50
You trusted the spirit at the 3rd quest of the priestess

Medic: RANK B

Ending: Medic
Your best stat is Intelligence at the end.
Morality > 50
Loyalty <= 50
You trusted the spirit at the 3rd quest of the priestess

Ending: Medic
Your best stat is Intelligence at the end.
Morality > 50
Loyalty <= 50
You didn't trust the spirit at the 3rd quest of the priestess

Caretaker: RANK B

Ending: Caretaker
Your best stat is Charisma at the end.
Morality > 50
Loyalty <= 50
You answered yes (let the guard wipe them out ?) at the 3rd quest of the cook

Ending: Caretaker
Your best stat is Charisma at the end.
Morality > 50
Loyalty > 50
You didn't do the 3rd quest of the cook

Botanist: RANK B

Ending: Botanist
Your best stat is Constitution at the end.
Morality > 50
Loyalty > 50
You answered "no" (should i swallow?) at the 3rd quest of the farmer

Nurse: RANK B

Ending: Nurse
Your best stat is Intelligence at the end.
Morality > 50
Loyalty > 50
You didn't do the 3rd quest of the priestess

Farmer: RANK B

Ending: Farmer
Your best stat is Constitution at the end.
Morality > 50
Loyalty > 50
You didn't do the 3rd quest of the farmer

Matron: RANK B

Ending: Matron
Your best stat is Charisma at the end.
Morality > 50
Loyalty > 50
You answered yes (let the guard wipe them out ?) at the 3rd quest of the cook

Queen: RANK A

Ending: Queen
Your best stat is Strength at the end.
Morality > 50
Loyalty > 50
You struggled the guard during the 3rd quest of the guard. (Stop struggling: no)

Dancer: RANK A

Ending: Dancer
Your best stat is Flexibility at the end.
Morality <= 50
Loyalty <= 50
You answered "yes" at the 3rd quest of the dancer.

Drug Lord: RANK A

Ending: Drug Lord
Your best stat is Constitution at the end.
Morality <= 50
Loyalty <= 50
You answered "no" (should i swallow?) at the 3rd quest of the farmer

Cult Leader: RANK A

Ending: Cult Leader
Your best stat is Intelligence at the end.
Morality <= 50
Loyalty > 50
You didn't trust the spirit at the 3rd quest of the priestess

Pack Leader: RANK A

Ending: Pack Leader
Your best stat is Charisma at the end.
Morality <= 50
Loyalty <= 50
You answered no (let the guard wipe them out ?) at the 3rd quest of the cook

(Here we learn that a good way to become a pack leader and gain charisma is to do chores... as your long as your are ready to get fucked by an anthropomorphic character...)

Special Endings:

Ending: World Eater
Krystal had sex with the wolves during the 2nd time you encountered them (the 1st time is not useful)
You didn't trust the spirit at the 3rd quest of the priestess (after of before the wolves, it's not important)
Morality <50

Ending: what the what
In case of bug (i don't think it's possible to have this ending)

This is how this ending looks like...

For other games, click on the banner below:

Last Updated ( Wednesday, 12 February 2014 )
 
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