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Walkthrough for "The Heist"
Written by Administrator   
Friday, 18 May 2012

Walkthrough for "The Heist"

The Heist is a game by "Play Force One".

Click on the picture to play. Click on "read more..." for a full solution for "The Heist".

You can also click on the banner below, to get more games from the same team (paysite).

Full solution for "The Heist: Audra vs Rhett"

There is 8 differents ending for this game.

Note: if you want to restart the game, i find easier to click on the restart button of the browser.


- Follow the route to the alarm pannel.


You need dexterity but it's not very hard. This part of the game is not mandatory. If you make an error, you'll see the ending n°1.

-Select 3 objects:


To continue you have to select at least "jam the lock" or "check the personnel files" or you won't be able to improve enough her mood.
The "personnel files" gives more options to continue after the first dialogs, it gives also an option to play with a feather (it would be more intuitive to take the feather on the desk to have this option later).
If you select "check your tools" (your tonfa), you will be able to choose an option at the end, to see the ending n°6.
The best choices, in my opinion are: "check the personnel files", "jam the lock", "check your tools". It seems not mandatory to plug the thumbdrive, at least with the version of the game that i link (yes, the game is version 0.93, and i don't find this choice so obvious) and i don't know why it is useful to check the tonfa (it's the game).

-Audra should appear in the room and you have now to improve her mood:

5 on 7 good answers are enough, her mood needs to be after the letter "M":

0- "How did you... ? That lock was completely wrecked! >> improves her mood
(0- Come on. Lieutenant. Nobody would believe you of all people got lost. >> improves her mood too)

1- So, nice night we are having... >> At least you are not bored anymore.
2- So, nice night we are having... >> So, what's a special forces like you doing in a place like this ?
3- You know, i just noticed something... >> Is that "Shime Waza"? Pretty Basic. Don't you think?
4- You know, i just noticed something... >> You know. If our positions were reverse. I would be having some ideas...
5- Listen, from professional to professional... >> I planted a video-loop. Took pressure plates off-line. Checked guard routines...
6- Listen, from professional to professional... >> I need to know: what happened with that subordinate?

The other options decrease her mood and seem not useful.
Select these 6 options (or those that you can) and click on "Slip from her grasp". If her mood is too low, you get the ending 2.

Then, in the next choices, select:

- Don't you? I am not the one who came unarmed. >> improves her mood
- Of course it is. And, as any game. As long as it isn't boring... >> improves her mood
(the 2 other options decrease her mood)
Then select "End conversation"

Then you can select:

-You still hold all the card. Audra. How do you plan to use them?
or
-Well. Lieutenant, you gave me an order, didn't you? --> gives a short femdom scene.

-Are you going to let them get into our fun?
(If you answer: "No! i am sure i can make it worth your while. Audra." --> gives ending 3)

Things are looking up... if i don't screw up.
(no man should see that and not react --> decrease her mood)

Then you can select:
- I may have an idea or two...
or
- Why don't you sit down and we'll start negociations ?
These options have no obvious effect, but you can select them if you want.
If you selected "check the personnel files" at the beginning, there is an option:
- Yes, in fact. I believe i'll start by returning some unlawfully gained goods...

--> If you select it, you have a scene where you can play with a feather:
(Move your cursor to:

tease her face/mouth.
tease her neck (you will see the feather elsewhere when you have to do this after she speaks)
tease betweeen her tits (same comment)
tease her belly, near/above her belly button
tease near her pussy/her upper thigh )

 

Next sex scene:

A hand appears:
You have to find hot spots that create a short flash on screen when you are on them. The first is somewhere on her thigh. Move your mouse on it.
A finger appears: try to find the spot on her pussy. Move your mouse on it.
Then a rotating circular arrow appears: the cursor has to stay inside the head of the arrow while it's rotating.

(At this point if her mood is too low, you will get ending 4).

Then, she will give you a blowjow, if you don't click on "pull out" but somewhere else, it gives you the ending n°5 after an oral sex scene.

Next sex scenes:

 

Move your mouse in the directions that are written and try to keep your cursor on her body (where is or where was the red arrow that shows the movement to do).
I think that you have to move the cursor over an area of the game.
You should see that you fill a red bar on the left of the screen.
Move your mouse as fast as possible.

When your are handcuffed:


Click on your hair to get your hairpin.
Click on the hancuffs
Click on Audra's wrist to handcuff Audra.

Now you can select:

- It was a good game, wasn't it? >> ending 7: Cat and mouse.
- Those handcuffs... they aren't like you. >> ending 8: Gambit (best end in my opinion).
- Just as planned >> ending 6: Chessmaster.

Endings:

Ending 1: Scaredy cat: If you fail to disable the alarm.
Ending 2: Thinking with your fists: if you try to "Slip from her grasp" with a bad score.
Ending 3: Andra's not amused: if she doesn't answer on the radio.
Ending 4: You have outlived your usefulness. (if her mood is too low after you tease her pussy on the couch).

Ending 5: First date Jitters: if you don't click on "pull out", after the oral sex scene.
Ending 6: Chessmaster: select "check your tools" at the beginning and select "just as planned" at the end
Ending 7: Cat and mouse: select "It was a good game, wasn't it?" at the end
Ending 8: Gambit: "Those handcuffs... they aren't like you." at the end

Last Updated ( Tuesday, 22 May 2012 )
 
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